This does not apply a status effect to the players who enter it, so it will stop damaging them as soon as they move out of the cloud. If a player gets too close, but not within melee range, the Tank releases a cloud of toxic gas that will damage players within slowly.Usually, a hissing noise moving towards the player announces this incoming projectile. The Tank fires a single projectile into the air which lands next to a players position at the time of the shot.The Tank releases a group of Military Class Ticks, but only if the player managed to sneak behind it.If it has taken critical damage to its optical systems it will also melee rush to a different location. If the target player is out of view, the Tank may also rush to relocate itself. It will also use this to rush towards a Seeker that has spotted the player and alerted the Tank about their presence. It can perform this move anytime, but is commonly used when both weapons are shot off the Tank. The Tank runs towards a player, damaging any players in its way with each step. If a player enters melee range, the Tank stomps one of its feet on the ground and damages players in a small radius around its foot.The attack has a surprising amount of range, sometimes taking a beat between the attack and contact with the player. It will damage players nearby once and knock them off their feet if they don't have something like a house or shed between them and the Tank, or the "Steady Feet" perk ( Left Survivor tree, fourth skill). If a player enters the vicinity of the Tank, it will sometimes charge up (indicated by it standing still and straightening its legs, pushing the body up) and then release a fast traveling shock wave with a medium damage radius.It is more often seen on the higher classes. This weapon rarely appears both on Prototype Tanks and in general.After the shot is fired, the orange glow persists, visually representing the heat runoff of the shot. It will glow orange to signify that it's charging up, which the player can use as a cue to evade. This is a Railgun with long charge time, but incredibly high damage and velocity.The rockets move rather slowly but deal a lot of damage. The Tank fires a barrage of 6 missiles at a player.Bullets consequently leave the gun's barrel from impossible angles and can penetrate the Tank's own legs without damaging itself. It is not known if this behavior is intentional or a bug, but despite the Machine gun's inability to rotate beyond the Tank's legs, the attack is programmed to have 360° of reach.The Tank fires a large burst of 12 heavy rounds with its Machine Gun at a player, dealing medium damage per round.Prototype Tanks are the only class which can spawn with one weapon. Tanks always spawn with at least one ranged weapon, most commonly two, and will never spawn with two of the same weapon. They are slightly shorter and bulkier than Reapers. The exact height is not established, but it is estimated to stand 7-8 meters high. The Tank is very tall and dwarfs most buildings. Armour content varies with class, but is generally most prominent on the knees and all over the pelvis. Fixed below the head are two heavy weapons that depend on the loadout, usually a combination of bullet and explosive munitions. Beneath this pelvic section is a stout, cylindrical "head" rotating on a single axis, featuring a set of optical sensors protruding up to about 1 meter away from it. Tanks are essentially a disembodied pair of heavy, multi-jointed legs with an irregularly shaped pelvis that serves as the main body.
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